Gregory Holgate
2D/CG Animation & Design
Character concepts and designs from various freelance, corporate and personal projects.
A series of characters I designed for an in development children's social network.
A series of characters I designed for an in development children's social network.
A series of characters I designed for an in development children's social network.
Final character designs for my short film 'Moon Quest'
Final character designs for my short film 'Moon Quest'
Final character designs for my short film 'Moon Quest'
Final character designs for my short film 'Moon Quest'
Final character designs for my short film 'Moon Quest'
Character designs for a personal project
Character model sheet for a personal project.
Character designs for Cosmo, the protagonist of my graduate film, a robotic spotlight from a 1940s broadway theatre.
Character turnaround for Cosmo, my graduate film.
Detail references for Cosmo's design.
A series of Musician thumbnails I produced for Bark.com's short films.
Character designs for a series of short films for Bark.com. This style I would later re-purpose into CG for my short film 'Moon Quest'.
A selection of my modelling and texturing work from various personal projects.
The interior of the Moon Quest rocket. Design, modelling and texturing by me.
Moon Quest takes place in a poorly disguised space centre up in the mountains. Design, modelling and texturing by me.
The Bean Base's roof top launch pad that emerges from beneath it's lid. Launch pad design, modelling and texturing by me. Rocket model by Gareth Ermisz.
The Bean Base's rival space centre. A ramshackle hut on a slimy, floating island. Design, modelling and texturing by me.
Part astronaut training, part pre-school. Design, modelling and texturing by me. Classroom crayon artwork by Lizzy Cunliffe-Jones.
Four large, retro computer towers. Our goal with Moon Quest was to achieve a very graphic 2D style to match my original design work. I feel these models in particular best demonstrate that when compared to their designs seen later my my portfolio. Design, modelling and texturing by me.
A selection of various items from Moon Quest including key props and background dressing. All in the film's low poly, flat shaded style. All design, modelling and texturing by me.
A production still from my graduate film 'Cosmo'.
Layout building for Cosmo's theatre backstage area.
Modelling and texturing for some of Cosmo's many lamps.
Modelling and texturing set dressing for Cosmo's theatre.
Modelling and texturing set dressing for Cosmo's theatre.
Design and modelling of Blourk's 'Jet-Back-Pack', from a currently on hold personal project.
Various models for the sweet shop interior of my currently on hold personal project.
The cash register from the set of my currently on hold film project and a square skeleton from an old abandoned project.
A selection of design and concept work for various personal projects both past and in development.
A selection of design and concept work for various personal projects both past and in development.
A layout concept for my current personal project set in a classic turn of the century sweet shop.
Designs for sweet jar labels from a current personal project.
Designs for primary and secondary control panels from my short film 'Moon Quest'.
Designs for the retro-inspired computers from my short film, 'MOON Quest'.
Various concepts for the rocket ship, drawing inspiration from different sources from Thunderbirds to classic early Sci-Fi.
Initial concept through to final model of the launch pad from 'Moon Quest'.
Final concept for the launch pad gantry for 'Moon Quest'.
Set dressing concepts for 'Moon Quest'.
Final designs for several key props.
Much of 'Moon Quest' takes place in a secret base poorly disguised as a giant baked bean can up in the mountains. This is an early concept for it's design.
Lamps were a central theme of Cosmo, featuring heavily throughout. This is a selection of various lamp concepts.
In 'Cosmo', the main character spends much of his time stuck above a theatre on a tiny gantry.
A layout design for a robotics lab from a university project.
An early draft of my graduate film was to feature a 2D sequence animated in the style of art-deco illustrations.
Concepts for various parts of Cosmo's set.
This gallery features examples of my work for various commercial clients.
Here you'll see work including concept, design, animation and compositing for a range of clients and purposes including Moshi Monsters, BP, Diffusion, Dell and Donate Mobile.
A concept for a scene for Moshi's 'Hansel' music video.
A concept for a scene for Moshi's 'Hansel' music video.
A concept for a scene for Moshi's 'Hansel' music video.
Layouts designed for a sci-fi themed internal communications video for BP.
A concept for an internal communication for BP on 'cracking the code of the future'.
A layout design for a TV Cooking show for MoshiMonsters.
A design for the tour-bus of Moshi's 'Zack Binspin' which was unfortunately cut from the film later in production. Originally the brief was for a zany, overly decadent bus, but later it was decided to change it to a simpler, more standard design.
A design for the tour-bus of Moshi's 'Zack Binspin' which was unfortunately cut from the film later in production. Originally the brief was for a zany, overly decadent bus, but later it was decided to change it to a simpler, more standard design.
The interior of Zack Binspins bus.
A cocept for a video about the MoshiMonster 'ShiShi', the TV loving baby panda. The original brief was for a dream about TV, the brief was later changed however and the dream sequence went unused.
A layout design for a Dell internal communication, visualising the transition from hardware to the 'cloud'.